By Jack Morrison

Copyright (c) 2000, 2001 Jack Morrison
Web site: http://www.digins.com/topgun Email: TopGun@digins.com
Electronic or mechanical reproduction is prohibited without written permission from the author.
Images are copyrighted by the author, except those credited as U.S. Department of Defense photographs, and the above Canadian Air Force photo.

This book is dedicated:


CONTENTS

  1. INTRODUCTION
  2. SETTING UP A SIM PC
  3. FLIGHT SCHOOL
  4. COCKPIT INSTRUMENTS AND CONTROLS
  5. NAVIGATION
  6. SITUATIONAL AWARENESS
  7. RADAR
  8. AIR-TO-AIR WEAPONS
  9. AIR-TO-GROUND WEAPONS
  10. PHYSICS OF FLYING
  11. AIR COMBAT OVERVIEW
  12. AIR COMBAT FLIGHT TRAINING
  13. WINGMEN AND OTHER FRIENDLIES
  14. MULTIPLAYER AIR COMBAT
  15. RESOURCE MANAGEMENT
  16. SURVIVAL TIPS
  17. HELICOPTERS
  18. VECTORED THRUST
  19. CREATING YOUR OWN CAMPAIGNS
  20. POPULAR COMBAT AIRCRAFT
  21. CLASSIC COMBAT SIMULATIONS
  22. SIMULATION VERSUS REALITY

Appendix A: FIGHTER PILOT FOR A DAY
Appendix B: ANGLES FIGHTING
Appendix C: ENERGY FIGHTING
Appendix D: BUILDING YOUR OWN RUDDER PEDALS
Appendix E: MILITARY REFERENCE DATA
Appendix F: REFERENCES AND RESOURCES
Appendix G: GLOSSARY/INDEX