By Jack Morrison
Copyright (c) 2000, 2001 Jack Morrison
Web site:
http://www.digins.com/topgun
Email: TopGun@digins.com
Electronic or mechanical reproduction is prohibited without
written permission from the author.
Images are copyrighted by the author, except those credited as
U.S. Department of Defense photographs, and the
above Canadian Air Force photo.
This book is dedicated:
- to my wife, for understanding the time I spend playing (and writing)
on the computer,
- to the game developers and hardware developers who work hard so
that I can have more fun,
- and to those lucky, committed, and incredibly brave souls who
do this crazy stuff for real!
CONTENTS
- INTRODUCTION
- SETTING UP A SIM PC
- FLIGHT SCHOOL
- COCKPIT INSTRUMENTS AND CONTROLS
- NAVIGATION
- SITUATIONAL AWARENESS
- RADAR
- AIR-TO-AIR WEAPONS
- AIR-TO-GROUND WEAPONS
- PHYSICS OF FLYING
- AIR COMBAT OVERVIEW
- AIR COMBAT FLIGHT TRAINING
- WINGMEN AND OTHER FRIENDLIES
- MULTIPLAYER AIR COMBAT
- RESOURCE MANAGEMENT
- SURVIVAL TIPS
- HELICOPTERS
- VECTORED THRUST
- CREATING YOUR OWN CAMPAIGNS
- POPULAR COMBAT AIRCRAFT
- CLASSIC COMBAT SIMULATIONS
- SIMULATION VERSUS REALITY
Appendix A: FIGHTER PILOT FOR A DAY
Appendix B: ANGLES FIGHTING
Appendix C: ENERGY FIGHTING
Appendix D: BUILDING YOUR OWN RUDDER PEDALS
Appendix E: MILITARY REFERENCE DATA
Appendix F: REFERENCES AND RESOURCES
Appendix G: GLOSSARY/INDEX